#content { width: 1000px !important; }

The Dragon of Dreyfus Gulch

2019 | Co-producer

Wildrence teamed up with BerlingsBeard to adapt the famous tabletop game Dungeons & Dragons as an enhanced experience where players are able to join without any prerequisites. Wildrence set dressed its space to elevate the overall experience and developed lighting and sound cues for the dungeon master to manipulate and amplify the world building to better immerse our participants.


our contribution

  • Production

  • Spatial Design

  • Lighting Design on cues

The Dragon of Dreyfus Gulch is a guided tabletop experience where groups of adventurers gather for weekly quests. Unlike a traditional Dungeons & Dragons game, players are welcomed to come to just a single session or finish a full campaign. Our first season was set in the thriving frontier mining town of Phandal where dragon sightings have recently become commonplace. Brave & accomplished adventurers are in dire need to face this threat!


Co-produced by Wildrence & BerlingsBeard | Senior Storyteller: Ken Breese | Junior Storyteller: Kelsey Hercs (Zelma) | Scenic design by Wildrence | Story adapted from Chris Perkins